Libraries Got Game: Aligned Learning Through Modern Board Games

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This informative book focuses on incorporating modern board and card games into preschool and K school libraries and classrooms as curriculum-aligned resources that foster student learning. The authors, Brian Mayer and Christopher Harris, are school librarians who have backgrounds in gaming. Mayer and Harris begin their book with a description of how modern board games also called designer games differ from and provide more engaging experiences than mainstream American board games or conventional educational games.

Libraries Got Game

The authors state that "with a variety of mechanics going well beyond the traditional roll-and-move, designer games force players to explore, inquire, interpret, and act upon You are commenting using your Facebook account. Notify me of new comments via email. Notify me of new posts via email. Games and public libraries rugame Games are growing in the role they have in our society, and in the way libraries can use games to interact with clients. This third games and public libraries seminar has been organised to broaden understanding of games options for libraries. Create a free website or blog at WordPress.

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Top 100 Essen 2019 Board Games - #61-70

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Sign in. The high-profile topic of gaming in libraries gets thorough consideration from two educator-librarians, who explain exactly how designer board games—which are worlds apart from games produced strictly for the educational market—can become curricular staples for students of all ages.

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